AnyTogether

Roadmap

Where it's going.
And what's already there.

What shipped, what is being built and what comes next, across the Mac launcher and its engine, AnyPS5 Desktop, the phone app and AnyTogether. Only things that are true.

Done15

Shipped and in your hands.

  • Share play

    Stream the game you play to friends in a browser, on the phone or in their launcher, and hand them controller 2, 3 or 4. Player 1 stays yours.

    AnyPS5-ARM 0.2.15MacPhoneOnline
  • Engine picker

    Settings → Engine lists the engine builds from the releases, downloads and checks the one you pick, for every game or just one, or uses your own build.

    AnyPS5-ARM 0.2.15MacEngine
  • Crash reports

    When a game stops, the launcher says why. Export Report saves the log and macOS's crash report in one file; Open Issue fills in a GitHub issue, personal details taken out.

    AnyPS5-ARM 0.2.15Mac
  • Fresh engine, upstream merged

    Upstream AnyPS5's latest work merged in: 1,465 commits of fixes and game support, tested on Cat Quest III, Silksong, Dreaming Sarah, Plants vs. Zombies: Replanted and DOOM.

    AnyPS5-ARM 0.2.15Engine
  • The phone, online

    Edit your profile and picture, the activity feed, leaderboards, 1:1 calls, notifications, and watching or joining a friend's share play.

    AnyPS5 Remote 1.11.0Phone
  • Installers for Windows and Linux

    A Windows setup that needs no admin, an AppImage and a .deb, with the AnyPS5 icon.

    AnyPS5 Desktop 0.1.1Windows · Linux
  • The engine downloads itself

    One press fetches AnyPS5's engine for your system, checks it against GitHub's checksums, resumes broken downloads and keeps versions side by side.

    AnyPS5 Desktop 0.1.1Windows · LinuxEngine
  • Find players

    A looking-for-group board, public parties and share plays to walk into, and a hub for every game with who plays it.

    AnyTogetherOnline
  • Notifications

    The bell everywhere for requests, invites, missed calls and messages, browser push, and a mail digest of what you missed.

    AnyTogetherOnlineMacPhone
  • Theme Hub

    Share a theme from the launcher's Theme Studio; anyone installs it with one press. Likes, versions and reports, on the web and in the launcher.

    AnyTogetherOnlineMac
  • Compatibility list

    One tap after a game says how it ran; every report, with the launcher, engine and Mac, makes the community list.

    AnyTogetherOnlineMac
  • Friends, messages, parties and voice

    Presence, chats and group chats, parties of up to eight with voice, 1:1 calls and joining a friend's game, the same on every screen.

    AnyTogetherOnlineMacWindows · LinuxPhone
  • Profiles, trophies and leaderboards

    Play time and trophies from every launcher, rarity among all players, an activity feed with reactions, and boards among friends or everyone.

    AnyTogetherOnline
  • Frame generation

    A frame made between each two of the game's, so 60 fps shows 120 on a 120 Hz display. It turns itself off where it would cost frames.

    AnyPS5-ARMMac
  • Run your own server

    The whole server on one machine with Docker Compose and a guide; every launcher and the phone can point at it.

    AnyTogetherOnline

In progress3

Being built right now.

  • Online play through the engine bridge

    Each player runs their own copy and the games play together through AnyTogether, never through Sony. The bridge and the server side are built; it needs games that play online to test with.

    EngineMacOnline
  • Native arm64 engine

    Games translated to arm64 once, when they are unlocked, so they run without Rosetta. DOOM plays E1M1 natively on the native-arm64 branch.

    EngineMac
  • Opus game sound in share play

    The game's sound as a stereo Opus track, about 128 kbit/s instead of 1.5 Mbit/s, for hosts on slow uploads. Watching in a browser plays it already; the Mac launcher sends it from its next release.

    MacOnline

Next5

Up after that.

  • Signed and notarized Mac builds

    Release builds signed with Developer ID and notarized, so the zip opens without the Privacy & Security step.

    Mac
  • Push notifications on the phone

    Messages, invites and calls on a locked phone, through APNs and FCM.

    PhoneOnline
  • The phone controller in Windows games

    AnyPS5 Remote already pairs with AnyPS5 Desktop; playing with it needs the engine built from AnyPS5-ARM for Windows.

    Windows · LinuxPhoneEngine
  • Share play and the feed in AnyPS5 Desktop

    Hosting and watching share play, the activity feed and leaderboards on Windows and Linux, as on the Mac.

    Windows · LinuxOnline
  • More languages

    Everything is in English and Turkish today; more languages for the launchers, the phone and this website.

    MacWindows · LinuxPhoneOnline

Later8

Planned, not started.

  • Finding players in the apps

    The looking-for-group board and public parties in the launchers and on the phone, not only on the web.

    MacWindows · LinuxPhone
  • Richer messages and party chat

    Pictures, clips and reactions in messages, and a text chat beside a party's voice.

    Online
  • Profile themes and showcase

    Your profile wearing a theme you choose, and up to six games or trophies pinned to its top.

    Online
  • The phone as a headset

    The party's voice through the phone while it is also the controller.

    Phone
  • End-to-end encrypted messages

    Direct messages and voice only the two of you can read and hear.

    Online
  • The phone app in the stores

    AnyPS5 Remote on the App Store and Google Play, no sideloading.

    Phone
  • Share play for many viewers

    More than four viewers through a media server, and parties with more than eight talking.

    Online
  • Challenges and a public API

    Tournaments and challenges on the leaderboards, and an API for community tools.

    Online

Checked against the plan and the releases on Oct 25, 2026. Suggest something

Roadmap: what's done, in progress, next and later · AnyTogether